Wednesday, March 1, 2017

Ultra Sisters Origin

Dark was the night when sister Dominica (named for the founder of their order) and her squad infiltrated the holy chapel, under orders to assassinate the mother superior. They found her alone, praying, unguarded. Dominica marched towards mother Sheya, purpose and resolve making her footsteps boom in the deserted chapel. The mother superior stood, turning to meet her unexpected guests. Her face froze when she saw the look of menace in Dominica's stride, and the inferno pistol in her hand.  "Mother Sheya, you are guilty of treason against the emperor. Your punishment is death". Dominica raised the pistol, looking Sheya directly in the eye. "Poor  child",whispered mother Sheya, "you don't know what you are doing".
Dominica squeezed the trigger, reducing the mother superior to a smoldering pile of ash in seconds.
"To the rendezvous ," ordered Dominica.
And as quickly as they had come, they were gone. A short distance away, in a forgotten warehouse, Dominica made the call for extraction.
"Mother Voshka, it is done".
The hollophone crackled to life.
"Excellent,  child. You have done well. I am sending a transport now. Have no fear, I will take care of you, just as I promised".
A black, unmarked rhino soon arrived, a very somber sister beckoning them to climb aboard.  As soon as the doors closed, they could hear the locks engage. A soft mist began filling the vehicle, their vision starting to blur. Soon they were lying unconscious on the floor, speeding towards an unknown
Location. They awoke to find themselves stripped of their weapons and armor, bound in manacles and chained to one another in a row. They were laying on a cold, stone floor, bars on all sides. They had been redressed with thin, rag like robes. Dominica recognized this as the holding cells beneath the royal temple. She never thought to be on the inside of these bars, however. An elderly sister shuffled close to the cell.
"Your trial will begin now".
The squad exchanged confused looks. Trial? For what? They answered only to mother Voshka.
Two guards appeared, brandishing flamers. Opening the cell door, they motioned for the squad to follow. In the great hall above, the high court was assembled.  Everyone of any importance was there. Surely there must be some mistake; they could not truly be on trial. They were lined up in a row before the high dias, awaiting their accuser. Mother Voshka emerged from the throng, walking slowly up to the dias. Dominica's heart rose at the sight of her. Surely she would set the record straight. Voshka looked sternly down at them, her face most grave.
"Sister Dominica, and company, you stand accused of the murder of Mother Superior Sheya, and of treason against the order of the sisters militant. How do you plead?"
The sisters all looked to Dominica, who looked profoundly confused. Why was mother Voshka doing this? They followed her orders exactly. She promised them everything would be taken care of.
"Mother superior", said Dominica slowly, "I don't understand".
For a brief moment, a look of triumph flitted across Voshka's face, and Dominica's
Blood ran cold. They had been set up. Voshka planned this from the start. She had told Dominica that mother Sheya was a traitor, that she was in league with devils. But they were simply being deceived and used to serve Voshka's own goals. Sheya was most likely never a traitor at all.
"Playing ignorant will not help you here", said Voshka airely. "This seal was found at the scene of the crime. It is identical to those worn by your company and was matched to your very own armor. Footprints were found in the ashes, matching those of you and your squad".
Lies, all of it. No evidence of any kind was left behind, Dominica was sure of it. It had to have been planted by Voshka. Hatred swelled inside her, trembling where she stood.
"Your guilt is clear", continued Voshka, "the evidence speaks for itself. I hereby pronounce you. ........ GUILTY!"
Dominica's stomach gave a horrible lurch. She could barely breathe. Two guards stepped forward. Starting at opposite ends of the line of accused sisters, they ripped off their flimsy robes, leaving them naked before the entire chamber. A mistress of repentance stepped forward . She held in her hand prayers of repentance, written on long strips of parchment. The accused were seized from behind by two guards at once, while the mistress began sewing the prayers directly onto their bare skin. Not one of Dominica's squad made a sound. The battle-hardened sisters gritted their teeth against the pain, unwilling to show Voshka any sign of weakness. Blood trickled down their naked bodies, collecting in a small pool on the stone floor. Disbelief and rage were fighting for control of Dominica, rage quickly gaining the upper hand.
"Your sentence will be carried out on the planet Crystallos", droned Voshka, "where you will work in the mines until you have atoned for your sins with your last breath".
Dominica knew this place. It was a prison planet, frozen and hostile, where the prisoners were forced into hard labor under excruciating conditions. Voshka raised an enormous gavel, which Dominica realized was, in fact, a power hammer. With a mighty Crack and a flash of lightning their sentence was final. The last thing Dominica saw was the stock of a bolter meeting her forehead. Before blacking out,  she vowed one day to have vengeance on Voshka. She only had to survive long enough. .......

For ten long years Dominica and her squad toiled in the mines, waiting, hoping for a chance to gain an advantage over their captors. Embracing their harsh environment, they learned to draw strength from it. They stubbornly refused to die, waiting for their moment. The planet Crystallos was occupied by various chapters of space marines, each assigned a specific district. Under the guard of the Ultra Marines, the sisters closely observed their rigid structure and unyielding discipline, which they learned to use to their advantage. Such things as patrols and changing of the guard became predictable as a clock. Through careful observation and shear strength of will, the sisters surprised and overpowered the small force of marines guarding their location, giving them access to several stormraven gunships and predator tanks. With the other inmates at their side, they soon had control of the entire planet, the severe isolation and compartmentalization of the prison colony working to their advantage. Their faith in the emperor shaken, their ties to the order completely severed, they began to forge a new purpose. No longer will they blindly follow religious fanatics, or those who would be god. Taking what they learned from their space marine captors, and their new arsenal, they would bring justice and vengeance to all who would suppress the free people of the universe. Enemies of freedom beware: the Ultra Sisters are born!

Had to shorten/gloss over a few areas. Was going to turn into a mini novel real quick lol. Not sure exactly when Ultra Sisters will debut, but the models are in the works!

Saturday, February 4, 2017

Conquest Points... how to get them. How to use them

                                       Gaining conquest



     Conquest points are quite simply, a way to track your progress in the campaign of Purgeon Abyss. Keep in mind that this is still new, and really the only "mechanic" of the campaign, so it may have to change as we move along. Gaining conquest points is not only done through battles and games, but also through progressing through the hobby, and expanding the narrative, what follows will be a rough outline of ways to gain Conquest Points.


     Writing a Narrative battle report.................................................... 2 Points
     Winning a major victory................................................................. 2 Points
     Winning a minor victory................................................................. 1 Point
      Losing a minor defeat.................................................................... 1 Point
      Posting a Picture of a unit painted, and with a description............ 1 Point
      Submitting army and base overview(awarded once)..................... 3 Points
      Work with another player on a cooperative story........................... 2 Points(each)



                                     Spending conquest



     spending conquest is a little vague, and that's on purpose. To spend conquest points, message me with what you are doing and how many points you are using. Conquest points are used in ways to expand your army, or add interesting story points, below , i will try to outline the general principles of spend your points, and some examples of whats in line.


     minor development (Lost a battle but established a foothold or encampment)                    1 point
     basic development (Increased defenses or added something neat, like a factory or ship)    2 Points 
     add plot point (begin construction on a giant necron doom rocket)                                      3 Points
     Major development (set up or sabotage another player)                                                       4 Points
     Massive development (Gain control of an additional planet)                                               5 Points

Dokta Stitcha

Dokta Stitcha
Dokta Stitcha.is the personal painboy to Gwizdo Faceblasta Da WAAAGHH! Prince, and a full member of Da Slum Boys MC. Dokta Stitcha is a particularly curious ork, even by painboy standards. Dokta Stitcha has been known to dissect grots that have served their purposes, and will often stop in the middle of a fight just to look at the enemies insides. Dokta Stitcha is a terror on the battlefield however, and has created an especially nasty poison with which he injects his enemies.

Amacara

                                         Amacara


     Amacara was once a great industrial planet, with a salty and humid atmosphere. Giant megafauna roamed the land, while the small population of workers toiled away. Amacara he three major land masses, and giant ocean expanses, it is also very rich in materials, boasting some of the largest mines in the sector. Amacara has many species of native flora, mostly strange fungi and grasses.
   In recent years an Ork infestation began to take hold, usually just small raiding parties would come and cause damage to the factories, maybe take a few sleeves and leave. Although the attacks were brutal and random, they remained rare and generally just a nuisance, so went unchecked.

   All at once, i giant green tide invaded that factories and mines of Amacara, led by a warboss, on his screaming trike. The great warboss proved to not just be a physically tough foe, but quite the tactician as well. Before a force could be rallied he ork shad broken through the line, and overwhelmed the imperial forces present. The only survivors were taken as slaves, forced by the prodding and evil grots to do any work needed.

 Throughout the years following the attack, the great warboss declared major construction projects on the planet, turning many factory areas into a sprawling city of slums and scrap, dubbed Dakka City. The great warboss has since declared Dakka City to be the capitol of Amacara.

Friday, February 3, 2017

Da Howlaz

                                       Da Howlaz


   Da Howlaz are a little known ork clan, they wear predominantly purple clothing, and really love "da splody bits" and so specialize in explosions. The largest concentration of Da Howlaz are on Amacara under the leadership of "Gwizdo Faceblasta Da WAAAGH! prince" 

    Gwizdo Faceblasta was just a boy in a clan on Amacara, they were seen as a minor nuisance by the bigger 'Arder clans of orks. Gwizdo craved power, and would use his " taktakul" thinking to turn the tides of battle for his clan. he quickly rose to Da Boss of his clan "Howla Boyz". Gwizdo was constantly outsmarting the other bosses on Amacara(then an industrial planet) tricking them to fighting each other, or to raid the factories on the planet. Gwizdo enjoyed a good fight and was always happy to krump other orks, however, he thought the WAAAGH! spoke to him, which explained his mind being "good fer finkin" He adopted the mantle " Da WAAAGH! Prince" and unleashed a brutal campaign conquering the opposing tribes and expunging any non orkoid life from Amacara. 

   Gwizdo Faceblasta DA WAAAGH! Prince, is known for his troops using heavy armor, and his biker gang known as "Da Slum Boyz". Gwizdo and his clan now called Da Howlaz have turned the many factories on Amacara into piles of scrap, and now having a sprawling Ork city that spans nearly the entire planet, it is called " DAKKA CITY" 

    Gwizdo has several lieutenants, mainly Nobz, and Paiboyz, as he believes that DOCs help boyz grow strong. Gwzdo is usually seen on his wartrike being hurled towards the foes. Gwizdo has recently spoken to da WAAAGH! (or at least says so) and he has instructed his legion of Meks to begin building " a Big space ship, with Big ROKKITS, and enjun dat goes BOOM!" so he can fully realize his dream of an Ork Empire.

   Due to the salty atmosphere on Amacara Da Howlaz are seen with a large amount of rust on nearly every piece of metal.

Planets and clusters

                                 Purgeon Abyss


Many planets and clusters lie in the Pruegon Abyss, this is in no way a comprehensive list, and will be updated as players advance the story,  This will be a list of known worlds, and although a listing might refer to a single planet, many times it is just the most notable in the star system.


   Praxis IV: Feral world, Ocean World
              Although the Imperium classifies Praxis IV as an ocean world, its is much less an ocean and more so a "shallow pond of savagery and muck" - Inquisitor Hycius. Praxis IV has a shallow cover of water over the entire planet, roughly 1 Meter deep, although deeper or more shallow in areas. Every century or so the duel moons, will reach a harmony and create a singular giant tidal wave that circles the planet, currently it is not known how the (primitive) humans survive this event. Praxis is one of 4 planets in the Praxis star system, and is the furthest away from the white star, Praxis IV is also the only world capable of supporting (human) life

  Jiron: Dead world, Mining World
             Jiron is a desolate place.This mining world is important to many Imperial worlds in the sub-sector Jiron is exempt from the imperial tithe as its population is not stable, they must send new workers every 30 years roughly just to maintain production. Jiron is smallest in its star system of 9 planets. There is a nearby planet Nizuhn that is believed to contain a strange Xenos species.

   Hedgyn Prime: Death world, Penal World
            Hedgyn Prime is largest of 12 planets in the Aldori star system. Hedgyn Prime is a Penal world. Although it may seem a bit strange compared to many Penal Worlds as it has no ports, or walls or Imperium structure, instead prisoners are dropped off and left to their devices, the surface of Hedgyn Prime is infested with deadly Mega-fauna and poisonous Flora. Due to the terrible conditions the prisoners face, they become very sought after in penal legions for the imperium.


   Amacara: Fallen Imperial World, Ork world, Player World
             Amacara was once a frontier industral world, its mineral rich environment as well as its surplus of fuel allowed the world to be highly successful. A typical ork infestation went unchecked, as the low population didn't recognize the threat. Ork tribes fought over the factories and scrap metal and killed any in their way. The orks now have full control over the planet.

Map

                                       The Map



Tamahl Sector is outlined in red, just north of Gothic sector, Purgeon Abyss is outlined in orange in the galactic south-west quadrant of Tamahl.

Welcome

                                     Welcome to the Abyss


                                                           What is Purgeon Abyss ?

     Purgeon Abyss is a homebrew sub-sector of space within the Tamahl sector in the tabletop wargame Warhammer 40,000. Further, Purgeon Abyss will be the title of Full Scale Wargaming's narrative overlying campaign. The point of this campaign is not to "win" or 'lose" the point of Purgeon Abyss is to give our stories an evolving narrative, and our armies and factions a place to inhabit. the Purgeon Abyss Campaign, will provide a "backdrop" for our games, and allow grudges and diplomacy to thrive all the while keeping the grim dark feeling of Warhammer 40,000.

     Eventually, we will be participating in campaign with set goals, and "win" conditions, but these will be in addition to, not replacing, The Purgeon Abyss Campaign.

                                             How to participate

     To get started you need to do a  few things:
                        1) Design your faction
                        2) Design your Base of operations
                        3) ?
                        4) Profit
                        5) Start building,painting, and writing

     Design your faction

  This is not complicated as it may seem, all you need to do is choose which codex your faction/army will use. Then decide on how your army fits in the whole. I will often use Space Marines or Orks as examples, as this is what i know best. So if player A, wants to use his space marines, he would have to decide on his chapter, and since I LOVE all things homebrew, he decides on his custom chapter "The Black Ghouls"  Player A then will write a small(or whatever size) explanation of the founding of his chapter and a few tidbits about it, nothing major is expected at this step since the campaign is to create stories as it goes. Player A will then move to the next step.

     Design your Base of Operations

   Now that you have your army, we need to know how they fit into the Purgeon Abyss. This step has one restriction: it must be in the Purgeon Abyss. this doesn't mean Player A has to make his fortress monastery on a planet in the sub-sector, but he has to have a place his army is located. Example: Player A decides his chapter actually have a home planet in the Gothic Sector, but he explains The Black Ghouls recruit from a couple worlds in this sub-sector, and thus their Fleet is in the Purgeon Abyss. In this way the player still has control of his army but will still be able to contribute to the campaign, by providing a reason his army is around.


     ?

   ????????


     Profit

  like you don't know the reference.


     Start Building, Painting, and Writing

   Once a week "conquest points" will be awarded, more on them later. By painting, building, or writing stories or battle reports and submitting them to me, you will gain conquest points. These are just a couple of ways to gain conquest points. 



         Happy Hobby, everyone